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Showing posts from September, 2023

Sprint 2 Recap

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 Sprint 2 went by very smoothly, and there were far less issues compared to are original kick off from Sprint 1. The biggest difference, was that no one was blocked day one. Work was assigned in a manner that anyone could start their individual tasks, without requiring work created by others first. The first thing I tacked this sprint, was the Maze Keeper model Now I will be honest, he does not look particularly great. I ended up scrapping and restarting a total of 4 times. The biggest issue is that I have never done natural models before, let alone a humanoid. I'm great when it comes to mechanical and structural objects, but smooth and curvy things is not something I have experience in. This was the first character I have ever modeled that wasn't just a primitive pill, so by those standards, I think the first iteration is pretty solid. The Maze Keeper will be further improved during Sprint 3. I should also note that he is built modularly. The set legs, set of arms, torso, and ...

Sprint 1 Recap

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 We have finally completed the first sprint for our game, which also now has a name: Chicken Scramble! The working title during the sprint was "Maze Party", but we wanted something the correlated more with the story/gameplay on our actual game. I wont lie, this was a very hectic sprint, but based on my previous experience, it always seem like the first and last sprint are usually the most chaotic. As the offical modeler of my group you can most likely guess what the majority of my points were. That's right, modeling! Being the the game takes place in a maze, building those components first were very high priority. Since mazes are rather repetitive in the building blocks they use, I decided it would be best if I took a modular modeling route towards this challenge. The bottom portion in the image above shows a very very small mock up of a maze built of modular components, it was a proof of concept to ensure that all the components actually work with each other. As of right...