Sprint 2 Recap
Sprint 2 went by very smoothly, and there were far less issues compared to are original kick off from Sprint 1. The biggest difference, was that no one was blocked day one. Work was assigned in a manner that anyone could start their individual tasks, without requiring work created by others first. The first thing I tacked this sprint, was the Maze Keeper model Now I will be honest, he does not look particularly great. I ended up scrapping and restarting a total of 4 times. The biggest issue is that I have never done natural models before, let alone a humanoid. I'm great when it comes to mechanical and structural objects, but smooth and curvy things is not something I have experience in. This was the first character I have ever modeled that wasn't just a primitive pill, so by those standards, I think the first iteration is pretty solid. The Maze Keeper will be further improved during Sprint 3. I should also note that he is built modularly. The set legs, set of arms, torso, and ...