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Showing posts from October, 2023

Sprint 4 Recap

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 Sprint 4 has concluded, and everything is still on track. There were no major issues this sprint, but a few speed bumps that took some extra horsepower to get over. Similar to Sprint 3, my time was equally divided between creating models as well as making particle affects. This sprint though two of those models were larger, and more or so centerpieces. The Chicken Coop was the first of the larger models. This is where the player is intended to spawn in, and provides a safe area where the Maze Keeper is not capable of reaching them. The UVs were also pretty clean, and they should provide ample surface area for the texture artist to work off of. After this, I also worked on a tractor. It follows a similar low poly art style as the rest of the game, and should fit in nicely with the other assets. The tractor is meant to be broken down, and not operable in any form; it provides no function. It's simply a asset to help fill in a otherwise empty maze. Due to its size and level of detail...

Sprint 3

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 This was sprint was both productive and exciting. I am the modeler for my team, but I cant say I enjoy modeling all too much, it was not my preferred role. Of course, I will do it to the best of my abilities. This sprint though, I was given some non modeling tasks which brought me great joy. One of the big focuses for me during Sprint 3 was regarding the powerups. I modeled them, as well as created animated particles to indicate to the player that they are pick ups, and help hint at what the power ups do. Going from left to right, we have: Lightning particles, which are intended for the speed boost powerup Ice particles, for the freeze powerup that stuns the Mazekeeper Strength particles, For the similarly strength powerup, allows the player to break walls Invisibility particles, for the Invisibility powerup that hides the player from the Maze keeper. I was very happy with how they all turned out. I had worked with Unity particles before, but a lot o these used new elements that I...