Sprint 4 Recap
Sprint 4 has concluded, and everything is still on track. There were no major issues this sprint, but a few speed bumps that took some extra horsepower to get over. Similar to Sprint 3, my time was equally divided between creating models as well as making particle affects. This sprint though two of those models were larger, and more or so centerpieces. The Chicken Coop was the first of the larger models. This is where the player is intended to spawn in, and provides a safe area where the Maze Keeper is not capable of reaching them. The UVs were also pretty clean, and they should provide ample surface area for the texture artist to work off of. After this, I also worked on a tractor. It follows a similar low poly art style as the rest of the game, and should fit in nicely with the other assets. The tractor is meant to be broken down, and not operable in any form; it provides no function. It's simply a asset to help fill in a otherwise empty maze. Due to its size and level of detail...