Sprint 6 Recap
Sprint 6, we are nearing the end of our development run, and I'm happy to say we are still on track. That being said we had to scrap a lot of planned features, and even completed work. The hexagonal maze that I spent a lot of time making the modular components for was unfortunately entirely scrapped. Meaning that our final build will only include 2 furnished levels, plus a tutorial one. This sprint was a time we spent together calculating what things needed to be dropped in order to meet our deadline, which why I'm speaking so heavily regarding the topic. Scrapped things aside, lets go over what I actually did during this sprint. I completed the maze keeper at last. If you have been following previous posts, you'll that this has been something I have been working on on/off for multiple sprints. The first thing I did this sprint was actually UV it. The reason the model was not originally UVed when it was "done" was because their were still some fine tuning that I...