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Showing posts from November, 2023

Sprint 6 Recap

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 Sprint 6, we are nearing the end of our development run, and I'm happy to say we are still on track. That being said we had to scrap a lot of planned features, and even completed work. The hexagonal maze that I spent a lot of time making the modular components for was unfortunately entirely scrapped. Meaning that our final build will only include 2 furnished levels, plus a tutorial one. This sprint was a time we spent together calculating what things needed to be dropped in order to meet our deadline, which why I'm speaking so heavily regarding the topic. Scrapped things aside, lets go over what I actually did during this sprint.  I completed the maze keeper at last. If you have been following previous posts, you'll that this has been something I have been working on on/off for multiple sprints. The first thing I did this sprint was actually UV it. The reason the model was not originally UVed when it was "done" was because their were still some fine tuning that I...

Sprint 5 Recap

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 Sprint 5 went well very smoothly. It was by our far our most stress free sprint yet, with the majority of the team being on track. As always, the majority of my time was spent on modeling, in fact; besides the singular particle I did, this is the first time since Sprint 1 where I didn't do anything else but modeling. The first thing I tackled this sprint was resolving a issue with the clairvoyance item model. The compass was originally a single modeler, as I assumed it would be static in design, and instead simply rotate towards the indicated area. After speaking with the programmer, they indicated they needed part of the mesh to be static, while the needle would rotate. This was different then what the designer had asked for, but in theory should accomplish the same goal, so I redid the compass to be two separate objects. This was done first, so that the programmer would have the entirety of the sprint in order to animate the compass, if they chose to do it during this sprint. An...